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Quantum slime download free8/26/2023 ![]() Though mindless, a quantum slime has the ability to alter reality at a quantum level, calling forth storms of cosmic energy, teleporting itself and others, or diminishing a creature’s overall competency. Researchers who experiment too recklessly with quantum forces run the risk of spontaneously creating a quantum slime, an incredibly dangerous ooze composed of enlarged subatomic particles floating inside a mass of cloudy protoplasm-like goo. By analyzing the angular momentum and energy stored within subatomic particles, scientists hope to be able to better understand the fundamentals of the universe, but these studies are often complicated by the unusual nature of many of such particles. The field of quantum mechanics attempts to describe the interactions between subatomic particles. Neither copy of the quantum slime can use this ability again while it is active. The two copies must remain within 200 feet of one another if they are moved farther apart than that, one random copy of the slime is dismissed as above. The remaining quantum slime becomes the “true” version of the creature. When one slime is about to take damage, the quantum slime can “dismiss” that copy as a reaction this negates the damage and causes the attack (if any) to miss. Any condition successfully imposed on one slime or action taken by one slime to affect itself (such as fighting defensively) affects both copies. If the two slimes are caught in an area effect that doesn’t allow for spell resistance, each one attempts a saving throw (if allowed), and the two slimes use the result of the highest saving throw, though if the spell deals damage, the slimes take damage only once. If a foe attempts to cast a spell that affects both slimes, it must attempt to overcome the spell resistance of each slime, as if the slimes were two different creatures if the foe fails to overcome the spell resistance of one of the slimes, neither is affected by the spell. The two slimes count as a single creature for the number of actions they can perform each round, and share the total number of actions between themselves (for instance, one slime can take a move action to move while the other slime takes a standard action to attack) if the slimes take a full action to make a full attack, each slime can attack once with the standard –4 penalty. The copy is identical to the original slime, including any ongoing bonuses, penalties, or effects with the same remaining duration, and the two slimes share a single pool of Hit Points, uses of spell-like abilities per day, and initiative count. Three times per day as a move action, a quantum slime can form a quantum- entangled copy of itself within 15 feet. The target can attempt a DC 23 Will saving throw to negate this effect if the slime is attempting to teleport the target into a harmful position (such as into a square that is on fire or filled with a cloud of acid), the target receives a +4 circumstance bonus to the saving throw. When a quantum slime scores a critical hit with its quantum tendril, it teleports the target to a space within 30 feet of its original position that the slime has Line_of_Effect”>line of effect to. Other Abilities compression, mindless, quantum superposition Spell-Like Abilities (CL 15th melee +24, ranged +22)ģ/day- cosmic eddy (DC 24), creation (4th level), dimension door, enervationĪt will- bestow curse (DC 23), displacement Melee quantum tendril +24 (4d6+22 E & F critical quantum push ) Keeping a single Quantum Slime is impossible short of using a Curio or Utility (and even then it's untested, although Slime Stage tests on Tarr reveal promising results.Init +5 Senses blindsight (vibration) 60 ft., sightless Perception +26 Hell, a quantum ANYTHING cannot be contained except by actual walls. You cannot leave a quantum slime alone for any period of time unattended in a coop without it getting free. As of right now, owning a Quantum Slime = no more exploration. The expenses easily offset the shutdown of those jerks. ![]() Excuse me, but this is a DAMN FINE IDEA if a new Curio or Utility module gets released, or better Extractors because really the optimum ranching experience is done ON THE RANCH. :/ Yeah sure, remove any bit of fun and challenge you have. Everytime I left, there were quantum slimes all over my ranch. I don't have time to keep an eye on my quantum slimes while taking care of other slimes, science stuff and exploring. And make them quite expensive to make it a bit of a challenge. YES! This is a very good idea and would be very nice.
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