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Saints Row's lighting and volumetric effects are also spectacular, from the sand whirling behind cars in desert chases at dusk or the way smoke billows in front of headlights. Ray-traced ambient occlusion is a superb extra that adds more realistic shading, especially noticeable in dark interiors, without any of the artefacting we'd see in a screen-space solution. Many of the visual highlights we discovered in the PC version have made it to the current-gen console versions on PS5, and Series X. Have the developers had enough time to produce a polished release?īefore we get into the issues - and there are issues - let's cover the positives. It hasn't been long since we last saw Saints Row in action either - exactly one month since we ran our PC preview. On the surface, the level of customisability on PS5 and Series X is amazing stuff, offering tons of flexibility - but it also requires a ton of testing, both on our side and in the Volition QA department. That's seven permutations in all, perhaps a record for a major console release, yet Series S has no settings to change at all. There are five different graphics modes - two at 1080p, two at 1440p and one at 4K - plus toggles for ray-traced ambient occlusion (RTAO) on the high quality 1080p and 1440p modes. Not because of the game itself - it's good chaotic fun - but because of Volition's approach to PS5 and Xbox Series X support. ![]() Saints Row is back after a seven year break, a proper 2022 series reboot from developer Volition that reinvents the series on several fronts - and I'm overwhelmed.
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